Sneak Peek at the Summer Game Night Kit!

So, they’ve announced the next Game Night Kit and rather than focus on a single House, this one features something for Greyjoy, Lannister, and Martell. The kit is pictured on the featured image. Get the full skinny here: http://www.fantasyflightgames.com/edge_news.asp?eidn=4765

Store Championship Tournaments – March 22nd and 29th!!

So, boys and girls, the next two Store Championship Tournaments are set for Saturday, March 22nd at Dragon’s Lair and Saturday, March 29th at Mothership Games. Make sure you’re familiar with the latest FAQ to ensure you bring a LEGAL deck!. You must bring a DECKLIST!

IMPORTANT! This is an official tournament. PROXIES ARE NOT ALLOWED. If you need cards, a whole slough of packs have been reprinted. Call Whose Turn Is It Games, Mothership or Dragon’s Lair TODAY and they’ll hook you up. They can usually get packs pretty quickly. They’ll usually hold them for you until the day of the event if you want – just get them ordered by calling them now. Just do me a favor… DON’T order them online. BUY FROM A LOCAL STORE. Now… back to our regularly scheduled programming…

Details for March 22nd

Location: Dragon’s Lair, 2438 West Anderson Lane Suite B-1, Austin (map here)
Time: Registration begins at 10:00am (this is when the store opens)
Entry Fee: FREE

By now, most of you should be familiar with the base prize package for the Store Championships (storcs). I’m throwing in a few extras personally for the Dragon’s Lair storc. The add’l prizes will only be awarded to the Top 4 players (one extra prize each) with anything left over being reserved for other store events going forward. So, assuming all of my shipments come on time, this should be the full prize kit available.

  1. Store Championship Kit – Plaque and 1st round bye at a US Regional (for the champ), Top 4 playmats, 32 alt-art Gilly’s, custom deck box
  2. HBO Letter Opener (replica of Longclaw)
  3. Choice of one of 6 full sized posters from the HBO show
    • Famous Ned Stark on the Iron Throne
    • Daenerys Targaryen “I Do Not Have a Gentle Heart”
    • Jon Snow “I am the Watcher on the Wall”
    • Targaryen Sigil “Fire and Blood”
    • Stark Sigil “Winter is Coming”
    • Map of Westeros
  4. Choice of 1 of 4 vinyl decals (around 8″ in size) from the HBO show suitable for vehicle windows
    • Greyjoy Kraken with We Do Not Sow (in gold)
    • House Lannister Standing Lion w/no words (also in gold)
    • Kingslayer Decal (in black)
    • House Stark Sigil w/no words (in silver)
  5. Possibly some add’l alt art cards leftover from previous packs (it will all depend on what DL has in the bin)

Here’s how the prize distribution will work:

  • First place will get the Championship plaque, one of the Top 4 playmats, an alt-art Gilly, the Longclaw letter opener and then choose ONE of the following:
    • One of the six posters, or
    • One of the four decals
  • 2nd – 4th place will get one of the Top 4 playmats, an alt-art Gilly and then they’ll be offered the same choice as the champ
  • 5th place onward will each get an alt-art Gilly and that’s all
  • Last place (Sansa prize) will be one of the deck boxes
  • If, by some miracle, I’m in the Top 4, I will still only be taking the TO prizes – that means one of the Top 4 playmats and extra prizes will become available to the 5th place player. (And, I will almost certainly not win… but if I did, I WILL take the bye and the plaque but nothing else).

Game format is Joust with each round being timed. The timer will be set to a randomized time between 50 and 60 minutes. As this is not a Regional Tournament, I will be participating in the tournament as a judge. The secondary judge will be announced at the tournament (so that I’m never judging my own game). To ensure this is fair, we’ll be running the honor system on the decklists. Your decklist will only be consulted if there’s a challenge as to the legality of your deck. They will all be reviewed after the tournament is over.

Once all Swiss Rounds are complete, we’ll break for about an hour for everyone to get refreshments (or eat if you haven’t had a chance to yet). If the Top 4 is clear before dinner, I’ll tell you placements at that point. Otherwise, I’ll need to work through strength of schedule if there are any ties and I’ll announce placement when everyone returns. We’ll hand out all prizes for 5th place down after the break and you’ll be free to go unless you want to stay and watch the Top 4 games.

Scoring will be standard scoring as follows:

  • Winner – 5 points
  • Loser – 0 points
  • Tie – 2 points each
  • Modified win – 3 points
  • Modified loss – 1 point

Details for March 29th

Location: Mothership Games, 2121 Parmer Ln, #119, (map here)
Time: Registration begins at 2pm
Entry Fee: $6

I will not be able to attend this storc (wish I could… schedule does not permit it however). That said, it’s sure to be a great day. Mothership always puts on a good tournament. They’re organized and they keep things moving. Plus, the manager (Matt) is a player himself and loves the game. The store owner (Derek) has always been great to work with, so you should be looking forward to a solid tourney.

Here are the details Matt has given me – the Storc Kit will comprise the full prize pool (though if he has extras of anything – there’s no telling what he’ll toss into the mix). They’ll be running standard Swiss rounds, but they won’t be using the standard tournament scoring, it will be basic win/loss with strength of schedule determining tie breakers.

If you have any questions about it, feel free to head over to the store and ask. Also, if you need any packs for the day, let them know as well and they’ll be sure to order them for you.

Store Championship Tournament – February 8th!

So, boys and girls, the Store Championship Tournament is fully set for Saturday, February 8th at Whose Turn Is It Games (map link here). We’ll be starting at 1pm. Standard tournament rules will apply, so be sure you’ve read the latest FAQ. Make sure you have a legal deck! I’ll be there by 12:30pm to start registration. We officially start at 1:00pm. You need to bring a DECKLIST!

IMPORTANT! This is an official tournament. PROXIES ARE NOT ALLOWED. If you need cards, a whole slough of packs have been reprinted. Call Whose Turn Is It Games TODAY and they’ll hook you up. They can usually get packs pretty quickly. They’ll even hold them for you until the day of the event if you want – just get them ordered by calling them now. I know both Mothership and Dragon’s Lair can get them as well if those stores are more convenient for you. Just do me a favor… DON’T order them online. BUY FROM A LOCAL STORE. Now… back to our regularly scheduled programming…

The photo shows the basic prize package, but we’ll be throwing in a few additional items that I’m sure will pique your interest:

  1. Store Championship Kit (pictured above) – Plaque and 1st round bye at a US Regional (for the champ), Top 4 playmats, 32 alt-art Gilly’s, custom deck box
  2. Six Resin House Cards (one for each house)
  3. Three Khal Drogo playmats (Season 3 Champion Playmats)
  4. Six Power of Blood alt-art cards
  5. A ton of alt-art Davos Seaworths

Here’s how the prize distribution will work:

  • First place will get the Championship plaque, one of the Top 4 playmats, an alt-art Gilly, and then choose ONE of the following:
    • One of the six resin house cards, or
    • One of the Khal Drogo playmats, or
    • TWO of the Power of Blood alt-art cards, or
    • THREE of the Davos Seaworth alt-art cards
  • 2nd – 4th place will get one of the Top 4 playmats, an alt-art Gilly and then they’ll be offered the same choice as the champ
  • 5th place onward will each get an alt-art Gilly and then choose ONE of the following:
    • One of the six resin cards (until they’re gone)
    • A Khal Drogo playmat (unless they’re already gone)
    • ONE Power of Blood alt-art card (unless they’re already gone)
    • THREE Davos Seaworth alt-art cards

Game format is Joust with each round being timed. The timer will be set to a randomized time between 50 and 60 minutes. As this is not a Regional Tournament, I will be participating in the tournament as a judge. The secondary judge will be announced at the tournament (so that I’m never judging my own game). To ensure this is fair, we’ll be running the honor system on the decklists. Your decklist will only be consulted if there’s a challenge as to the legality of your deck. They will all be reviewed after the tournament is over.

Once all Swiss Rounds are complete, we’ll break for dinner. If the Top 4 is clear before dinner, I’ll tell you placements at that point. Otherwise, I’ll need to work through strength of schedule if there are any ties and I’ll announce placement when everyone returns. Due to the prize pool consisting of items with choices based upon placement, you’ll need to hang out until the Top 4 games are completed if you want a prize from the pool of choices. We’ll definitely hand out the playmats and the alt-art Gilly’s before the Top 4 games begin. If you have any questions – just let me know!

Scoring will be standard scoring as follows:

  • Winner – 5 points
  • Loser – 0 points
  • Tie – 2 points each
  • Modified win – 3 points
  • Modified loss – 1 point

[Do stay tuned! There are two more Store Championship Events yet to be scheduled for Austin - one for Mothership Games and the other for Dragon's Lair - I'll post those up as soon as I have them. Click the Notifications link in the top right if you want to be notified whenever a new article is posted on this site.]

Drafting is coming soon to AGoT LCG!! w00t!!

I’m sure many of you have already seen the news, but if you haven’t – DRAFT PACKS ARE COMING!! No, they aren’t introducing new cards. No, they aren’t moving to a CCG model, but they have come up with what I think is an innovative way to introduce drafting to an LCG. Official deets are here.

Basically, from what I can tell, the sets are $5 for the draft starter and $15 for a draft pack (not confirmed). Are we in Austin gonna do this!? You bet we are!!

I’ll be getting with both Whose Turn is It and Mothership to have a few organized drafts. So… what’s a draft? How does it work? Here’s the basic skinny (as best as I can tell watching the videos and looking at the site):

  1. Everyone buys a starter kit and a draft pack each
  2. Everyone breaks open their starter kit (those are all the same)
  3. Once we’ve had a moment to situate ourselves and see what’s in the starter, we start the actual draft
  4. Everyone opens their draft pack, draws the top ten cards, selects one and then passes it on to the next player to their left
  5. When this is done, everyone should have ten cards that they’ve selected from the draft pods that have come their way.
  6. We’ll repeat this, I believe, 5 times (I think there are 50 cards in each pack). That way, each of us has a full deck.
  7. Then, we take those decks and we play them against each other in Swiss rounds

Everyone gets to keep the deck they’ve built and every card in the draft is LEGAL FOR TOURNAMENT PLAY (except for the few cards that say “draft only”). So, you’ll be able to get your hands on some cards you might not otherwise or get some dupes of cards you need. Either way, these are all being pulled from a predefined card pool and each of them will be legal, legit cards for you to add to your collection (most of them will be cards that are already printed… though there’s some speculation that the packs might contain cards that are upcoming… time will tell).

I’m excited about this. It will make for an interesting night and put everyone on the same playing field (with regards to card pool) and will really test our ability to build a deck on the fly like this and pilot it to a win.

Kingsroad Cycle // Kingsguard – FULL SPOILERS!

Sorry I haven’t been posting as much – the last pack was spoiled over a busy weekend and by the time I got around to it, everyone in the group already seemed to know what the cards were… so posting seemed pointless. But, today… we have the long-awaited Kingsguard cycle with a bevy of crazy neutral Kingsguard characters… many of which could be slotted into just about any deck. So, without further ado, here are the non-plots:

And… if the Kingsguard on their own weren’t a bit crazy… here’s the plot that takes it over the top!

kr60

 

My Thoughts

This set has some real possibilities. I expect to see people try a few of these out in a number of decktypes that have already been constructed. But, if you can fit in the economy [cough] Lannister [cough] then you might actually be able to put together a decent White Book deck now. [Kenny... I'm looking at you!]

So… let’s see, we have a huge resurgence of Shadows cards here. A City of Shadows deck also has possibilities because a number of these cards key off of having cards in shadows. Again, whenever you’re talking Shadows though, you’re talking about economy issues. That said, the Kingsroads are a cheap, non-limited way to get more economy into the deck with the added bonus of giving you an initiative bump. So, with the in-house gold + 3X Kingsroads (2 Winter, 1 Summer), you could have 7-gold generating cards in the deck with a solid change to get them into play. Run Hidden Chambers to reduce the cost of bringing cards out of shadows… and there are some real possibilities at making a Shadows deck run pretty strong.

Each House got at least one interesting card… I won’t go so far as to say “good” card – but interesting. I’m very eager to see how they’re used. Let’s look at them:

  1. Baratheon
    • Shadow Killer… targeted kill with a cannot be saved!? Say what!? Yes, you have to build for it because you need to have fewer cards at your command, but since Bara historically has draw problems and with a new bevy of effects that lets them discard cards at will… this is probably easier than you might think against most matchups
    • Melisandre… is CRAZY! Is she better than the power accelerating Mel? Maybe. The key is the holy characters have to DIE. So this is a bit counter to the new discard mechanics that Bara is running, but if you hold her to post-reset (or hold your Many Powers Long Asleep until then) she can create a devastating effect.
  2. Greyjoy
    • Greydon Goodbrother… okay, so Greyjoy usually has no problem having more locations in play than most opponents and if someone does have more… they have ways of dealing with that. But, all in all, this card is just kinda meh for me. Yeah, he’s a zero for 2… potentially. On any given turn, he could end up discarded (and he’s unique). I call this the Brown Ben Plumm of Greyjoy
    • Longship Grey Ghost… is way more interesting. Is it good? Could be if you build for it. You’ll almost always run only a single copy and it’s a repeatable effect if you’re running a good bevy of tech that will grant you unopposed (and this actually helps that theme a good bit). So, Greyjoy unopposed just got an interesting little nugget of goodness. Other decks… I’m not as sold (yet).
  3. Lannister
    • Tywin Lannister… talk about anti-synergy and anti-Nedliness. This guy would only pay off for you in a Clansmen deck that’s been built to keep your opponent with more cards in hand than you. So, the standard Intrigue-heavy Lanni deck is going to struggle capitalizing on this guy (but he’s a 4 for 4 tricon with Renown… so, yeah, there’s that)
    • The Hound… can you say Tunnels of the Red Keep? Double buff… geez. As a burn player, I hate this guy already. A solid 2 for 4. Only a MIL icon, but still worth looking at.
  4. Martell
    • Arianne Martell… huh? Mmmkay. Plot shenanigans. That’s a thing in Martell right? Not really. How is she better than the existing Arianne? She’s not.
    • Palestone Sword Guard… this buffs the already popular discard theme that runs in Martell, plus this can give you a well-buffed character that can defend whatever challenge you need him to defend.
  5. Stark
    • Umber Champion… this could be a devastating effect when timed correctly. Defend an onslaught with your best, stand them and keep them in the challenge. Note that he doesn’t even have to be standing to use his effect. So you could have used him in a previous challenge or, weirdly, in the current challenge (keeping in mind his participation disappears once he’s discarded)
    • Moat Cailin… a much discussed card already. But a crazy solid buffing engine if you’re already running a Shadows theme… this card, alone, makes me want to revisit my old Stark City of Shadows deck (it buffs ALL of your characters, not just your Stark characters)
  6. Targaryen
    • Ser Jorah Mormont… so a quasi-Darkstar for Targ. That said… it’s hard to justify him unless you’re already going with a Shadows theme.
    • Harpy’s Scourge… is odd. Yes, it does help buff the Burn theme and it can be a surprise because it adds a solid challenge control element. But Targ doesn’t tend to like discarding cards (the new Jorah as an exception). So… it’s a weird effect.
  7. Neutral
    • Barristan Selmy… an expensive card specifically designed to fuel a Shadow Kingsguard subtheme. If you’re already going the Kingsguard route and you’re already running a ton of economy… he’s a no-brainer include. Other than that… he’s a 4 for 4 Renown body, and that’s about it.
    • Jaime Lannister… Shadow Kingsguard draw engine with Renown – again, a no-brainer in that deck. Other decks, he’s a bit expensive to get a single card and a renown body.
    •  Meryn Trant… he has kind of a meh effect, but, again, if you’re running a Shadows Kingsguard theme and you have Barristan out… this could get brutal for your opponent (assuming you have the necessary gold) – plus, this guy’s got Stealth (always a welcome addition)
    • Mandon Moore… now this guy will work in ANY shadows-themed deck. His deadly is all but useless (but at least he can defend deadly without dying to deadly). Creating a cannot be saved scenario can be hugely effective in the meta right now
    • Preston Greenfield… with the new FAQ he isn’t as bonkers as people feared, but still a solid way to recycle some of your shadows effects. He’s crazy good in a City of Shadows deck running Black Cells at s0, you can trigger your Black Cells during the standing phase (and the Cells will still stand!)
    • Arys Oakheart… so this is a great weapon against Lanni Kneel and coupled with Barristan, can create an onslaught of challenge shenanigans
    • Boros Blount… a strength buff… and that’s about it – not bad though
  8. On My Oath… oh my word. This is a Many Powers Long Asleep for Kingsguard and is effectively a 5-7-1. A no-brainer if you’re running enough Kingsguard.

It’s going to be interesting few weeks as everyone gets used to the new cards and the updated FAQ. Stark Murder is a thing again. Pentoshi Manor will create some interesting shenanigans out of both Lanni and Targ. Manning being restricted makes for hard choices in some deck types (Martell Quentyn with Viper’s Bannermen being the most obvious).

How will this change the game for you!?

Mini-Tourney Results

So, Sunday night, 9 people gathered to vie for the Season 2 Game Night Kit. A variety of decks made their way into the tournament for such a small showing. Here are the one’s I’m aware of… if any of you know what the others were, please post in the comments! Challonge results are posted here.

  1. Jeremy (overall winner) was piloting a vicious, mean, and dastardly Greyjoy Winter Choke running Song of Ice. Even he hated playing the deck… it looked as if he would go undefeated until Round 4 when, once again, Derek was able to overcome him. [Note: I hate choke]
  2. Derek was piloting a janky Baratheon deck running Laughing Storm and Seal of the Crown. He lost to a Dragon deck in Round 1, so while both he and Jeremy ended the night at 3-1, Jeremy’s strength of schedule was better (due to Jeremy not losing until Round 4… against Derek of all people).
  3. Larry (me) was piloting a Dothraki No Agenda deck…. this is the first time I used a non-Burn deck in a competitive match. My strength of schedule placed me 3rd (I was also 3-1, but I only lost against Jeremy… so yeah.) You’ll notice in the Challonge results that Derek and I were tied, but it correctly places him above me due to him beating Jeremy (the champ) and I lost to Jeremy.
  4. Kenny came in 4th with (I believe) his Joffrey monstrosity.

The other five players, in no particular order, were…

  • Naz playing a Knights of the Hollow Hill burn deck (The Hatchlings’ Feast as his restricted)
  • Chase was playing what looked like a Greyjoy Naval deck… but I can’t recall if he was using a Hold for certain or not
  • Julia was playing a Targ deck, but since I didn’t play her, I’m not sure the specific theme she was using
  • Mike was playing a Martell deck using The Viper’s Bannerman as his restricted card
  • Patrick was playing a Targ Dragon’s deck running Heir to the Iron Throne.

Many thanks to Patrick of Whose Turn is it Games (not the same Patrick that played) for hosting our game night and supporting as so well. If you’re looking to buy chapter packs or accessories, he’ll take good care of you. If you’re too far north for Patrick’s store, make sure you check out Mothership in North Austin, as well. Great folks there and they’re also supporters of the game.

We play at both stores every month, if you want to know the schedule, make sure you click the Invite link above and we’ll get you added to the list.

Finally, HUGE thanks to the players who came out to participate and it was so great to see Julia, Mike, and Patrick come out to compete even though they were new players!

The New FAQ is OUT!

So, they’ve released the new FAQ in preparation for GenCon. It (finally) clarifies a few things and adds a short list of cards to the restricted list. Here’s a basic summary of what I found interesting:

  1. They fixed Blood Magic Ritual so that it cannot be used to resurrect No Attachments characters. Many will cheer this while Targ players will be disappointed that we’ve lost an easy Dragon resurrector. But, honestly, it now works as one would think.
  2. Braided Screamers were modified to only being able to do their magic once per round… this makes Griff/No Agenda decks a pitiful concept out of Targ once again.
  3. They’ve finally officially described what “Lose all traits” and “Lose all keywords” actually does. It causes the card to lose a single instance of every trait or keyword in the game.
  4. BIGGEST NEWS – The Long Voyage is basically a dead card. You can now ONLY run that card in a Neutral Faction deck. This is essentially a soft BAN. Neutral Faction is terrible… the new Kingsguard might breath some life into it… but, honestly. I don’t think it will see much play. Time to dust my Knights of the Hollow Hill back off.
  5. Street Waif has finally been restricted, thereby destroying the Long Lances + Street Waifs endless recursion engine. Nifty. This hurts Targ pretty bad – we’ll have to skew our decks harder to gain other card advantage elements. Without Long Lances, Street Waifs are back to being almost unplayable again. Soft ban. Golden Company and Marwyn can net you some recursion and Recruitment can still be used to good effect, but…
  6. ASHA GREYJOY IS FINALLY RESTRICTED!! (Man, that took waaay too long.)
  7. Negotiations hit the restricted list… not a big surprise there. We’ll now see this card mostly out of Baratheon since their restricted choices are fewer.
  8. Weird one – Northern Cavalry Flank is restricted in Melee. I’ve always thought NCF was a bit OP… but I hadn’t considered it overwhelmingly so in Melee. In Joust it can just ruin your day (if you’re running an agenda).
  9. Another weird one – Art of Seduction is restricted in Melee. Eh? Someone explain that one to me.
  10. And, to my dismay, TOs can NO LONGER PLAY in tournaments. So, next year, I’ll have to think hard about whether or not I actually want to TO… at all.

Anyway – that’s my take on the new FAQ. I’ve probably missed something I have a strong opinion on… but I want to go ahead and get this out there for everyone. Big discussion happening on CardGameDB.com right now (as I’m sure it’s probably happening everywhere).

Kingsroad Cycle // The Horn That Wakes – CP4 Announced!

Read the article here.

So we continue to be tantalized by what looks to be a very impressive next cycle. This cycle appears to focus on Wildlings/Night’s Watch. It remains to be seen if this will suddenly make Night’s Watch playable once again… but that new Jon Snow looks pretty awesome with a Wildling deck (which still sees a good bit of play).

Also… check out that plot… with it you can now have a plot deck that is EIGHT cards!!? WTW! Okay, even without the NW/Wildling… just having an 8th plot could create some interesting shenanigans. In the NW/Wildling deck… it could be amazing.

Images below:

betrayal-at-the-wall jon-snow

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